Zeliard
This is absolutely a classic game. The princess needs saving, so as Duke Garland you buy a shield to go with your sword and enter the caves. It's a standard sidescroller in there - kill everything that moves, jump onto moving platforms, climb ropes, don't stand on spikes. Monsters drop "almas" when you kill them, which you collect and take back into town to trade for money. So you romp through the caves, killing merrily to earn money and experience, all the while looking for the entrance to the next underground town. It's very simple gameplay, and the difficulty level is perfect - it starts off easy enough, but the further into the game you get the harder it gets. It's doable all the while, but each stage is hard enough to present a satisfying challenge. Only towards the very end does it get so hard as to be frustrating. What are you waiting for? Download Zeliard! I'd write more, but those tunes in my head have made me want to play it again. Good luck!
5
Contribution by James
Amidst the flurry of imported games that resulted from Sierra's deal with Japanese publisher Gamearts are Sorcerian and Zeliard, two quirky action/RPG titles with strong "console" feel. Definitely "light" games in that there is few statistics (although characters do gain levels), and the arcade-style platform action may not be every RPGer's cup of tea. Still, interesting plots, spells, and lots of "secrets" make these games above average despite chunky graphics. Although both games are RPG with heavy arcade elements, Sorcerian has a stronger RPG flavor because you get to control a four-character party, comprising the traditional retinue of priest, fighter, and wizard, each of whom have access to unique weapons and/or spells. Zeliard, on the other hand, is a solo-player RPG with much less emphasis on character development than nonstop platform action.
Review and game data © Home of the Underdogs
Genre:
Arcade
Software house:
Game Arts / Sierra
Developer:
Game Arts
Publisher:
Sierra On-Line
Year:
1990
System:
DOS

