Earth 2140
Classic RTS inspired by C and C with many ideas. Each mission you have to discover accesible technology in science centre. Buildings are produced as packed very slow troop which you have to unpacked before using, but choose place carefully because you can't pack it again. 2 oponents(ED,UCS) are very different. Game is divided to parts and you can choose which sector will be next, each sector is real part of europe or north america and includes 5 missions. Story: There are just two the great powers which survived last war, ED(euroasian dynasty) and UCS(united civilized states). They begins new war for resorces at dying earth.ED:They have „classic“ war machinestanks and copters).They use human androids as infantry.Using technology of guns, canons, rockets, laser, ION and nuclear power. UCS: they have hightec war machin(big robots and antirav planes). They use humanoid robots as infantry. Using technology of guns, canons, napalm, rockets, plasma and large plasma beam.
6
Contribution by Dacan 84
Earth 2140 is a decent real-time strategy game set in the far future. Although it tries to be different from Command & Conquer, Earth 2140 is not different enough to warrant much interest from C&C fans. The plot will be familiar to anyone who has played RTS games: two warring factions (in this case the ED and the UCS) battle for the last remaining resources on the planet. High tech weaponry and superior firepower are the new tools of diplomacy. Only one side will triumph, and only one person can determine which side it will be. Sitting at the helm of the most advanced tactical interface, you will decide which side to support, you will decide which troops come home alive, and you will decide if humanity survives to the year 2141. The gameplay is the same gather-build-annihilate formulae we have seen numerous times before. Each side has its own units, as well as unique advantages and disadvantages over the opponent. The game introduces some innovative features to the genre (at that time, though -- these are no longer unique), such as the ability to build a unit that will cloak friendly units in the proximity, and a "convert" unit that can reprogram damaged enemy units to make them w
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ork for your cause. The interface is clean and easy to use, and the graphics are nicely detailed. Ultimately, though, the game is a thoroughly average RTS that can at best be described as "a marginally above-average C&C clone." It plays well, but isn't dramatically different enough or challenging enough (compared to M.A.X. for example) to make anyone stop playing C&C long enough to notice.
Review ©Home of the Underdogs
Genre:
Strategy
Software house:
Interplay Productions, Inc.
Developer:
TopWare Interactive
Publisher:
Interplay
Year:
1997
System:
DOS
Tags:
StrategyReal-time strategyScience Fiction

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