Red Storm Rising
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Not MicroProse's finest hour, but a great game nonetheless. This game is definitely neither a "realistic" nor "deep" sub sim (compared with, say, 688 Attack Sub), but that's not what it is meant to be: this is a fun strategy game with lots of political intrigue, great atmosphere, and some adventure elements thrown in. There were a vast number of campaign missions and, if repeated, they were always random in location as well as types of ships involved, a truly dynamic campaign. Subsim skippers are never satisfied with "canned" missions and this contributed to the success RSR enjoyed. Some missions include only submarines, others include only a surface convoy, others include a surface task force (with carriers), and others with both ships and subs. Helicopters with sonar dipping equipment and sonar buoys add much to the turmoil. With the most challenging settings, events get so complex, and events occur so quickly, that having two people at the keyboard is a great help, and for beginners, almost a necessity (plus it is more fun). Trying to identify ships with signature analysis, running from incoming torpedoes, launching noise makers and decoys, dealing with seve
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ral of your own wire-guided fish, and launching Harpoon and Tomahawk missiles makes for a very busy captain. Overall, a great submarine simulator that's still being played today. Highly recommended!
Review and game data © Home of the Underdogs
Genre:
Simulation
Software house:
MicroProse
Developer:
MicroProse
Publisher:
MicroProse
Year:
1989
System:
DOS





