Sim Earth
SimEarth: The Living Planet was perhaps the most ambitious Maxis game ever released (until the unfortunately mediocre SPORE). With John Lovelock's Gaia hypothesis in mind, SimEarth puts the player in the position of God, viewing his planet from a bird's-eye view, with the ability to create life, alter the shape of the continents, and control the atmospheric composition and tectonic activity, among many other things. This power is limited, however. Many scenarios are available, such as modern-day Earth and Daisyworld, as well as the ability to start from scratch. There is no real goal in this game, although shepherding a sentient species all the way to the point where they leave your planet in a mass exodus into space will definitely make you feel proud.
3
Contribution by Jacob Bartle
This more ambitious follow-up to SimCity lets you play God-- take charge of an entire planet from its birth to its death--10 billion years later. Guide life from its inception as single-celled microbes to a civilization that can reach for the stars. Inspired by James Lovelock's Gaia hypothesis, SimEarth simulates the Earth as one interrelated living organism. It's a solid simulation that unfortunately suffers a bit from the too-dry gameplay and steep learning curve.
Review and game data © Home of the Underdogs
Genre:
Simulation
Software house:
Maxis
Developer:
Maxis
Publisher:
Maxis
Year:
1990
System:
Windows 3.1




