Simulation about the time when sailing vessels ruled!
Admiral: Sea Battles proposition is simple, play a strategic game in which smart moves, ruses, making sure you know the difference between naval fight and ground units. In a way the game is a strategy that can be played like any other classic wargame, but on the other hand the rules of navigation themselves are well caught in the game, so that you will feel that level of detail really turns it into a genuine vessel command game, rather than a strategy game that has gotten a naval graphical only make do. There are 11 vessels to choose from, from galleys to battleships. A great thing is that both the plusses and the minuses of these vessels are considered, so you won't have a total advantage by going the route of the biggest and meanest ships. In fact, a balanced fleet is what will most often win you the game. An alternative to Admiral: Sea Battles can be the older Med War, though not a game as easy to sink into as this one. Admiral: Sea Battles is a much better polished one, and, for some reason it just has more personality