Decent strategy with interesting alien races
Sid Mayer is well known for its love for games that want to tackle a lot but eventually manage to fall short on certain aspects. This is also the case with Alien Crossfire; the game seems relatively decent at first sight. You get a territory and you can start to exploit its resource. At another level, you want to make sure that your resources and your expenses are well managed, though at times it is a good idea to veer straight into a direction or the other, either focus on combat units, or on the harvesters. The fact is, however, while at the surface level there seems to be some diversity, when you get to experience the emergent strategies possible, you find out that most of the game is bland and has the same feel to it. Basically, there aren't too many different options to try and to consider. Therefore, after a short playing session you realize that the gameplay will force you towards a one single minded strategy that uses combat rather than any of the diplomacy settings or other win types. So, rather than try your hand on this one, why not go straight to a more serious and more nicely implemented game such as any in the Civ series. This one in my opinion doesn't really deserve the Sid Mayer seal of quality.