Upgrade to VGA and tactical engine from the first
Cohort 2: Fighting for Rome is a strategy game set in medieval times that builds on top of the Cohort the first title, and manages to be a significant upgrade for that title. It's a game that is all about finding one's pacing in the realm of strategy, a game that has a very beautiful tactical engine and a very interesting strategic manifold. By that I mean that it is somehow as sleek as those more recent RTSes, though surely, not quite there, but miles better and more playable than many of the proto RTSes of the period. Sure enough, it has little in terms of design with a game such as Medieval: Total War, but it sure does a good job of it all. And it is playable, it is well produced, but tactically it's, let's say, inefficient. The lack of detail in the production of units (and I'm not talking graphics, I'm talking about the numerical values that describe their attributes) is surely lacking. But then again, once you admit to playing it even in spite of the many flaws of realism, you will find the game well delivered enough, to the point where it leaves little to be desired. So, for all intents and purposes, you should give it a go, it's a palatable point in time for real time strategy.