Gain political and economical influence in the Roman Empire
Anno 1602: Creation of a New World is the kind of game that Die Fugger 2 could have been, had it taken a bit more time and been more careful in the way it was implemented. It's hard to pinpoint exactly what this game's core is; both the economic simulation, as well as the behind the curtains politics, the betrayals and all of the little interactions in the city are just as important, but none is overbearing. So, let's just say that this is a multifaceted simulation, where the actual final goal, which is that of raising through the ranks to become one of the most influential Roman Empire individuals, is what this game's theme is. Naturally, strategists might find it a bit too light, while action gamers or puzzler gamers might as well find it not too complex for their tastes. However, a funny thing happens after a while. You no longer think of your mechanical interaction for what it is, you are a level higher, thinking in terms of long term strategies and in terms of your final goals, with these mechanical bits, the actual interaction just the levers, the strings you use to get there, Deep, eh? But I'm pretty sure you'll know what I'm saying while you play Die Fugger 2, a nice, pretty rare kind of a game.