Too similar to the cardboard original, thus, just as clunky...
I, on one hand, love a game that does the same job in digital form that a board game it copies, however, on the other hand, there is something to be said of going off the rails for a bit, and allowing your digital game to be digital with some of the calculations and some of the rules, that while alright on the brick and mortar game just feel out of place in the digital recreation. It's like, alright, let's simulate a dice roll, you don't really need the player to digitally pick up some dice, and actually spin them around (although, the more I think of that, the more it makes sense, hehe!), you can automate that. Not that this is the problem of Dragon Dice, nope, its main issue is that its rules are too sophisticated, and the game doesn't always tell you when you're allowed to do one. It's like, hey, you gave us the rules, why not just implement them in code, so that it's easier to navigate... At any rate, there are 4 races to play as or combat against, and you will play mostly thinking strategy but being held back by the clunky being belief rules. It's roll this, roll that, compare against that, it's just too much machination and too much checking too do, with information seldom being easy to get at a glance. Sorry, Dragon Dice, you're genuinely overcomplicated. I guess, for me Monopoly is how I quench my board game crave still, you need to chill and simplify!