3D brawler lacking variety
The age of brawlers/ beat em ups was that of the late 80s and early 90s, with 2D sidescroller titles such as Bad Street Brawler, Altered Beast, Batman Forever, being featured extensively on the NES, Sega consoles and even on home computers. However, they soon were forgotten or replaced by more immersive action adventure titles, though, indeed there were some 3D beat'em ups worth mentioning as well. By 1997, a game such as Fighting Force 3D felt a bit too old school and out of context given the amount of more complex gameplay mechanics that were possible. First and foremost Fighting Force 3D lacks diversity. If it had allowed for a more comprehensive list of combos or a more diverse list of play style within the characters from which you can choose from, maybe the game would have been more engaging. However, as it presents itself it soon becomes boring if not tedious. Yes, you can shoot a gun at times, but you can't hold on to it, you can run, but most of the time you will be faced by the same types of enemies, of which there are only a few. The outside areas feel bland, the interiors look a little better, but the animations are clearly not designed for these confined spaces, as your movement looks out of place within. So, while trying to stay unbiased towards 3D brawlers, and while this title is ultimately still playable and worth a half hearted go, I'd rather you go for the older 2D brawlers. For some reason, even in spite of their limitations they were much truer to the style of game that Fighting Force 3D tries to tackle unsuccessfully.