A clash of generalized bad taste and bombastic animation
This is another worthy representative of the fact that more frames per second, more megahertz under the hood and more transistors don't necessarily lead to better games. In the early 90's capturing an actor's performance and using that in a game was considered new age, an advance in technology. Mortal Kombat had used the same translation technology, but while crude it was in less bad taste than Inca, which is a definitive melting pot of technological kitsch, half baked ideas, all dressed in the oriental/Egyptian garb of 90s bad MTV videos style. You play from a first person perspective, but of course, you have to see the action through a cheap golden looking pair of glasses like interface. Yeah, it's that trope again! You are hunted by some Defenders of the Underground which shine sparkly arrows at you and use cover in a very cinematic of the 90s way that would put a laugh on your face, were it not so frustrating mechanically. The story? Oh, you don't want to know that! You just won't conjure the patience to learn what the game's about. Well, at least in the 90s bad games could be funny, but for that at least a modicum of playability would be required. This one doesn't have it in the least.