Flawed WWIII squad based RPG
A nuclear exchange has ended the WWII war, and now the survivors have to make do with limited supplies, and survive in small squads. Thus, you will play in a Central European setting, on a post apocalyptic flavored set of maps, controlling a squad of soldiers and survivors. While the game wanted to depict the military and social interactions brought on by a massive nuclear conflagration, the game doesn't really manage it properly convey the tone. The writing is quite poor. However, the problems begin to show as soon as you get to play the game. Controls are flawed; the game has a very badly implemented turn based action portion. Just one example, there is no way to tell who will initiate an encounter, as you don't have no way to assess the initiative of your enemies. And that's just an example. The game will also, often times, stop or throw you out of your DOSBox emulator, crashing to desktop. Plus, the gameplay experiences themselves are too similar, as are the many derelict areas in the game, which are rather lazy than good examples of what to expect when the world has ended and begun again.