War never changes! Part 2!
In Fallout 1 we were tasked with finding a water purification chip, and right out of Vault 13 we were sent out into the post apocalyptic wilderness. In this one game we no longer start the journey out of a vault, but out of our tribes hut, after a bit of initiation (a little interesting tutorial!) and looking to locate the so called garden of Eden Creation Kit, the supposedly life creating valise containing seeds and other things that could bring life back into our tribe, more or less to what it used to be before the atomic bomb fell. In this game here, not very much has changed in terms of immediate control, design or feel; the game is still played from a top down perspective, both in real time as well as in turns when we're engaged in battle and, for the most part, the game is a bit more detailed, a bit more graphically superior and smooth than the first one. Fallout 2 basically follows the same recipe but manages to put out a smoother game, a more engaging game, though not a revolutionary one. There are still multiple pathways to take, a bit more clear cut in this one installment than the first. Thus, it's the perfect little RPG, fun, engaging, managing to tell a gritty story here and there infused with a bit if humor, and always palatable, always delivered straightforward. Great RPG, a worthy spiritual successor for Wasteland, as was Fallout 1.