Beautifully drawn but at times broken platformer adventure
My first encounter with this game happened on a Gameboy console. The version I played was of course more crudely drawn and black and white but it gave me the heads up for this other DOS based one. Also, the game had been released on the NES console, in a bit less well looking graphical presentation, but at any rate, gameplay wise, the games all share the same issues. What issues am I talking about? Well, the game plays as a straightforward platformer, most of the times, but in some cases it wants you to pay attention to the scenery and brings in a new set of controls, more akin to an adventure. Thus, at times you will get stuck and will not know why. Most probably, you have passed a character, or an object, which is not signaled in any way, which needs to be interacted with. Once you learn this about the game you are less bound to run into problems, but for the first few levels you are not going to be conscious of these elements. And it is these few first levels that are crucial in setting the tone and expectations for the game, and if you don't pay attention, you are going to end up thinking that the platformer is buggy or simply broken. So, be advised, read the instructions manual and know that Tintin in Tibet is a combination of platforming with adventure elements in it, rather good, when you get accustomed to it.