When EA still made original (role playing) games
It's hard not to be party to one of the extremes that Electronic Arts might force you into. One such extreme is that of total dissatisfaction with their modern line up of games as well as with their politics, which have downgraded PC gaming to a secondary market. However, in 2000 the company was still interested in producing enticing titles, among which Nox stood out. Nox is a role playing game that brings forth a parallel universe, where the empress Hecubah has enslaved the realm. You, a fellow named Jack are the one to put an end to her reign and to bring peace to this land of fantasy once again. The game offers you 3 distinct classes for your character, a warrior, melee specialist, a conjurer and a wizard, both fighters at a distance though with different types of damage capabilities. There are also different storylines to be unlocked while playing the game, which take into consideration your options as you play. The game is controlled via an isometric perspective that limits the character's view to what is immediately and without question visible to him from his own perspective, which leads to some interesting fights, where you'll have to trade visibility for stealth. If you love Baldur's Gate type of perspective and game style this one will not disappoint, and, furthermore, it will be much more friendly and easy to see to completion, though not without its challenges.