A serious educational economic simulation
2005: A Game of Macroeconomics is not a game per se; it is a graphical interface based learning application that was geared to teach you emergent economic concepts. Therefore, in order to understand it properly, you have to have a good background in economics, or at least a more grounded understanding of math. The application presents you with different scenarios and shows how an actual economy is modeled, how one factor influences another and how an economy can become unbalanced. The more game-like portion of the simulation is the included presidential campaign portion with its news module, which is also simulation based, though far less complex and more arcade-like in the context of the application. With the exception of the controls which have that air of the early 00s, 2005. At any rate, while I don't see this sim good enough to be seriously considered by an economics student, it is however a particularly well built simulator, though not very enticing to fiddle/play with. However, its internal logic and mechanics of simulation are very accurate.