Great finale to a great series
The first two games in this series of fantasy adventures are generally fine experiences which are well worth checking out and this final instalment brings everything to a nicely satisfying finale, so if you are a fan then this is a must play. The gameplay is largely similar to the earlier games and is a sort of King's Quest- or Discworld-style quest which is based on inventory puzzles and exploration. Story-wise, this one puts a neat spin on things by making the villain of the first two games into the hero of this one and allows the jester Malcolm to tell his version of the events which transpired previously. In game terms, this also brings a neat element in that during conversations, the player can decide how truthful to be as well as what Malcolm's general attitude, ranging from bad to good which adds another layer of appeal to proceedings. Another trick to enhance replay value is the way that there are generally multiple solutions to puzzles, allowing for experimentation and inventiveness on the player's part as they seek to find all possible ways around a particular situation. This is an excellent and it's just a shame that there is no subsequent impact on the storyline, which remains constant no matter how you take on puzzles. Visually, the game scores highly, with a well realised fantasy world that contains a lot of striking designs, both in terms of environments and characters, while the story itself is equally well implemented. There is good use of humour in the clever and engaging script, while characters themselves are full of personality and are for the most part, highly memorable. If you've played the earlier games, then this is a no-brainer, but if you haven't do yourself a favour and go back to the beginning, so you can then enjoy this little gem.